The Vast

Server Details


Server Rules and Guidelines
Including general server rules and guidelines, class specific rules, and general character guidelines.

General Module Features

Domain, Feat, and Spell Changes
Some abilites and powers have been changed in this module from what is standard in NWN.

Subraces
We offer a number of the most common Forgotten Realms subraces as playable PC races; see what adjustments are made by the subrace system for each available type. This section also has some brief information on the typical traits of each subrace.
See the Server Rules and Guidelines for lists of which ones we do and do not offer, and our reasons.

Crafting
We use Vulcano's 3E Crafting system.

Food Items, Skinning Animals, and Fishing
Go hunting and fishing, skin or fillet your catch for food and even possibly some crafting items. Learn about Skinning Knives, Fillet Knives, and fishing equipment.

Resting Restrictions
There are some restrictions applied to resting.

Death and Dying
We use a Fugue Plane and resurrection system. Simply respawning is not an option.

The Module's Lobby Area
About the module's lobby, and the available starting areas.

Scripted Quests
Yes, we have those.

Player Character Residences
Personal residences may be awarded to a player's character(s). We award residences to consistent role-players, and we also look for those who contribute positively to the community.

Persistent Storage of Gold and Items
Persistent storage containers are placed in all player residences, and in all player-run guild buildings. Both items and gold may be stored over server resets in persistent storage containers.
Additionally, any PC may deposit gold in an individual account through an NPC "banker".

Seamless Transitions
Most of our outdoor, above ground areas use Jaga's Seamless Transition System. You will not see the blue BioWare transition triggers in these areas. Instead, simply walk into the open edge of the area, and you will automatically be transitioned to the corresponding point in the next area.

Random Gear on Creatures
Tired of seeing the same club on every goblin, and the same armor, shield, and longsword on every orc warrior? Many of our monsters spawn with random gear generated from lists that make sense for that particular creature.

Stable Ownership and Administation
Since its inception in February of 2003, The Vast has been owned, administered, and built by Algernon's Ghost and Taraxa Lionstooth. This history lends the module a consistently cohesive design and vision not found in most long-term persistent world projects.


Special Player Tokens, Tools, and Functions

Emotes and Die Rolls
We have a full range of character emotes available as well as die roll functions. You may access these from your character's customized Crafting Radial Menu when playing in the module. The die roll functions are taken from the DMFI's tools.

The Healing Ability and Medicine Bags
Bringing your friends back from the brink, and curing poisons and diseases.

Ranger Tracking Ability
If your PC possesses two or more ranger levels, he will be able to attempt to "track" nearby creatures. This skill is accessed via the custom Crafting Radial Menu when playing in the module.

The PC Combat Practice Tool
This tool allows you to make your character begin fighting Thin Air (an invisible object), and appear as though he is sparring, or practicing his combat skills. This function is not dangerous to use. This optional tool is available in the module's lobby.

Combat Subdual Mode
Subdual is available, but only in some guild areas, or by direct DM approval and intervention. We use Rocc's Subdual System to handle this, which offers full subdual and sparring modes. Keep in mind that we are not a PvP server, thus the very limited availability of this system.

The Combat XP Stop Token
Possible limitations to combat XP.

The Mithril Star Token


~  Home  ~  Role-Playing Resources  ~  Lore of the Land  ~  FAQs  ~  Downloads  ~