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The Vast Server Details |
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Resting Restrictions These systems are components of the Hardcore Ruleset (HCR). When you successfully attempt to rest, a conversation will appear which will offer the available choices. Limited Timing Resting is limited to once very eight game hours if your PC carries a Bedroll item (except druids, they do not need a bedroll), otherwise, resting is restricted to once every twenty four game hours. PCs must also have a food item, or they will not be allowed to rest. One food item is consumed with each rest.
Resting does not fully heal characters. Instead, one HP per level is restored when a PC rests. Because of functional limitations, this is accomplished by magically damaging the PC from full HP after resting so the correct HP total is reached. Some areas, such as PC residences and guild buildings, may offer slightly increased healing when resting. Note: This is because simply resting should not fully heal a wounded PC of all injuries, and in PnP it does not. Healing wounds naturally takes time.
Resting in heavy armor (base AC6 or better) will fatigue your character, resulting in slowed movement with penalties of -2 to STR and -2 to DEX. Resting in heavy armor while fatigued will produce exhaustion, resulting in slowed movement with penalties of -6 to STR and -6 to DEX. The rest conversation will warn you and give the option to remove heavy armors. |
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